I created this Project to learn more about stylized and handpainted workflows and about the technical aspect of character creation including rigging, animating and shader creation inside Unreal engine. The Environment Art was also done by me except the matte painted skybox. For the Rig I used the advanced skeleton rig as a base and modified it for this character. Animations where done inside Maya and the Textures where done in substance painter.
This Project started initially as part of a mentorship with Bruno Camara and Oleh Bozhko who helped me a lot during the highpoly stage.
https://www.artstation.com/brunocamara
https://www.artstation.com/oleg_bozhko
The original Concept was done by the incredible Nick Bray
https://www.artstation.com/artwork/w0nok6
progress shots